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Welcome

This is the home for Alex Okita’s Learning CSharp with Unity 3D.
Various updates and amendments will be written about here as well as supplementary posts related to Unity, Programming and Game Development in general.

If you’re looking for any updates the latest Rev of the book can be found on Amazon here.

If you’re looking for the example files and source code find them on GitHub here.

If you’re looking to contact me, send me direct message on Twitter @alexokita

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What am I doing.

Right now I’m working on an Installation for a baseball park. This project uses a few Azure Kinect cameras and tracks approaching users.

Once noticed, a game starts and the player is engaged to throw a ball or bat at a pitched ball.

The Installation involves a giant touch screen as well as a trio of 3d depth cameras.

The project uses Unity3D and is just about done.

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Game Development

Game Development

I started in the late 90s making games. I worked on a game called Black Ice White Noise for the Atari Jaguar. Since then I’ve worked on paper games with folks like Mike Pondsmith, the original author of Cyberpunk Mekton and Others. I’ve worked on Games for Bungie, Microsoft, Midway, Universal, Sony, EA, and many others – mostly as an artist.

After working as an artist for nearly 20 years, I started writing scripts to automate many of the repetitive tasks for modeling in 3D apps like Max or Maya. I ended up getting involved with developing pipeline tools and eventually just got into game logic and programming with Unreal Engine.

After that I worked for a few years in UDK with UnrealScript, something akin to javascript. Eventually I ended up using more Unity than Unreal, and here I am now.

I have seen the publishing of many apps games and projects. I’ve also seen many more projects canceled, dropped and given up on by publishers, and clients. So I’ve learned a lot.

As a part of the experience I’d like to help put together some help and publish some of those experiences here in the coming weeks.

Expect more soon.